INOV-ENSP1 Space Dragster Ultra Rare
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.
INOV-JP001 Dragon Core Accursed
INOV-JP002 Performapal Whim Witch
Pendulum Effect If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.
Monster Effect This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
INOV-JP003 Performapal Hop Hippo
When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but its effects are negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
INOV-JP004 Performapal Seal Eel
Pendulum Effect Once per turn: You can target 1 face-up monster your opponent controls; it has its effects negated until the end of this turn.
Monster Effect When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Cards and effects cannot be activated in response to this effect's activation.
INOV-JP005 Performapal Chain Giraffe
Pendulum Effect When exactly 1 monster you control is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster in Attack Position, and if you do, it cannot be destroyed by battle this turn.
Monster effect whenthis card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated.
INOV-JP006 Predator Plant Fly Trap
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it. (Level 2 or higher monsters with a Predator Counter become Level 1.) At the start of the Damage Step, if this card battles a monster whose Level is less than or equal to this card's: You can destroy that monster, then increase this card's Level by the destroyed monster's original Level.
INOV-JP007 Predator Plant Moray Nepenthes
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip the destroyed monster to this card. Once per turn: You can target 1 of these equipped monsters; destroy it, and if you do, gain LP equal to its original ATK.
INOV-JP008 Predator Plant Squid Drosera
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with Predator Counters, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls. (Level 2 or higher monsters with a Predator Counter become Level 1.)
INOV-JP009 Superheavy Samurai Soularbitrator
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While equipped by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. While this card is equipped to a monster by this card's effect: You can Tribute the equipped monster; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soularbitrator" once per turn.
INOV-JP010 Cipher Twin Raptor
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster or "Kinetic Soldier" from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters or "Kinetic Soldier". You can only use this effect of "Cipher Twin Raptor" once per turn.
INOV-JP011 Cipher Mirror Knight
When exactly 1 "Cipher" monster or "Kinetic Soldier" you control (and no other cards) is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card or "Kinetic Soldier" from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
INOV-JP012 Cardian - Hagi ni Inoshishi
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Cardian - Hagi ni Inoshishi". If this card is Special Summoned: Draw 1 card, and if you do, show it, then if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
INOV-JP013 Cardian - Momiji ni Shika
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Cardian - Momiji ni Shika". If this card is Special Summoned: Draw 1 card, and if you do, show it, then if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
INOV-JP014 Cardian - Botan ni Cho
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then if it is a "Flower Cardian" monster, look at 3 cards from the top of your opponent's Deck, then place all of them on either the top or bottom of the Deck, but in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
INOV-JP015 Crystron Quon
During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner from your hand, but it has its effects negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). You can only use this effect of "Crystron Quon" once per turn.
INOV-JP016 Crystron Citri
During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner in your Graveyard; Special Summon it, but it has its effects negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citri" once per turn.
INOV-JP017 Crystron Prasirator
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasirator" effect per turn, and only once that turn.
INOV-JP018 Crystron Smoger
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smoger" effect per turn, and only once that turn.
INOV-JP019 Crystron Thystvern
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
INOV-JP020 Crystron Rosenix
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
INOV-JP021 Bahrstos Fuhrer, the True Dracoruler
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "Bahrstos Fuhrer, the True Dracoruler" once per turn.
INOV-JP022 Raremetalfoes Bismagia
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
Monster Effect If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismagia" once per turn.
INOV-JP023 Chemical Beast Hydron Hawk
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemical Beast Hydron Hawk" once per turn.
INOV-JP024 Chemical Beast Carbon Crab
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemical Beast Carbon Crab" once per turn.
INOV-JP025 Chemical Beast Oxine Ox
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, the Levels of all Gemini monsters you currently control become equal to that monster's original Level until the end of this turn. You can only use this effect of "Chemical Beast Oxine Ox" once per turn.
INOV-JP026 Advanced Chemical Beast Dyoxen
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Normal Summons of Gemini monsters cannot be negated.
● Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.
INOV-JP027 Advanced Chemical Beast Hy Dragon
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● When a Gemini monster is Normal Summoned, except this card: You can make that monster gain 500 ATK and DEF.
● If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
INOV-JP028 Red-Eyes Meteor Dragon
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects, except "Red-Eyes B. Chick".
INOV-JP029 PSY-Frame Multi-Threader
This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect while this card is in your hand, you can discard this card instead. If a "PSY-Frame" Tuner(s) is Special Summoned to your field (except during the Damage Step), and you have this card in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
INOV-JP030 Graydle Slime Jr.
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon that target, then you can Special Summon 1 Aqua-Type monster with the same Level from your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
INOV-JP031 Aromaseraphy Angelica
During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to its ATK. While this card is in your Graveyard, if your LP is higher than your opponent's and you control an "Aroma" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
INOV-JP032 Dokidoki
You can discard 1 Rock-Type monster; Special Summon 1 Rock-Type monster from your Deck with the same original Attribute and Level in Attack Position or face-down Defense Position. You can only use this effect of "Dokidoki" once per turn.
INOV-JP033 Torque Tune Gear
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
INOV-JP034 Pandora's Treasure Box
Pendulum Effect If you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card from your Pendulum Zone in your opponent's Pendulum Zone.
Monster Effect While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
INOV-JP035 Fairy Tail - Talia
FLIP: You can Special Summon 1 monster from your hand.
During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Talia" once per turn.
INOV-JP036 Cyber Angel Vishnu
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls that were Special Summoned from the Extra Deck as possible, and if you do, inflict 1000 damage to your opponent for each monster destroyed, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
INOV-JP037 Sauravus, the Crowned Ancient Sage
You can Ritual Summon this card with "Fairy's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster(s) you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card on the field to the hand; negate the Summon, and if you do, banish that monster(s).
INOV-JP038 Starve Venom Fusion Dragon
2 non-Token DARK monsters on the field
If this card is Fusion Summoned: You can make this card gain ATK equal to the ATK of 1 Special Summoned monster your opponent controls until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all Special Summoned monsters your opponent controls.
INOV-JP039 Fullmetalfoes Alkahest
1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of monsters equipped to it by this effect. While this card is equipped with a Fusion Material(s) listed on a "Metalfoes" Fusion Monster, you can use that equipped card(s) you control as a Fusion Material for that Fusion Monster.
INOV-JP040 Metalfoes Mythriel
1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the first targets into the Deck, and if you do, return the second target to the hand. You can only use this effect of "Metalfoes Mythriel" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck, or 1 "Metalfoes" Pendulum Monster from your Graveyard.
INOV-JP041 Blazing Meteor Black Dragon
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster
If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, except "Red-Eyes B. Chick", and if you do, inflict damage to your opponent equal to half the sent monster's original ATK. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.
INOV-JP042 Superheavy Samurai Ninja Sarutobi
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
INOV-JP043 Flower Cardian - Inoshikacho
1 Tuner + 2 non-Tuner monsters
If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate the effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
INOV-JP044 Crystron Quandum
1 Tuner + 1 or more non-Tuner monsters
During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control including this card (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
INOV-JP045 Crystron Ametrix
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
INOV-JP046 Crystron Phoenixion
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
INOV-JP047 Aromaseraphy Rosemary
1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; it has its effects negated until the end of this turn.
INOV-JP048 Wangtianhou, Origin of the Yang Zing
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the same as the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Wangtianhou, Origin of the Yang Zing(s)" once per turn.
INOV-JP049 Dark Requiem Xyz Dragon
3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, this card gains ATK equal to that monster's original ATK.
● During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster, then you can Special Summon 1 Xyz Monster from your Graveyard.
INOV-JP050 Super Chemical Beast Methane Hyd
2 Level 8 Gemini monsters
When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target face-up Gemini monsters for attacks, also your opponent cannot target face-up Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
INOV-JP051 Tellarknight Vatlamyus
2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card, then discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster, by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) Once per Chain, this effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
INOV-JP052 Treatoad
2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
INOV-JP053 Amazing Pendulum
If you control no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
INOV-JP054 Rank-Up-Magic Launch of The Phantom Knights
During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to the Summoned monster as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material.
INOV-JP055 Flower Stacking
Choose 3 "Flower Cardian" monsters from your Deck and place them on top of the Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn.
INOV-JP056 Chokoikoi
Excavate the top 3 cards of your Deck, and Special Summon as many excavated "Flower Cardian" monsters as possible, ignoring their Summoning conditions, but their Levels become 2 and their effects are negated, also banish the remaining cards face-down, and if you do, you lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Chokoikoi" per turn.
INOV-JP057 Krystal Potential
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
INOV-JP058 Fullmetalfoes Fusion
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
INOV-JP059 Spark Field
Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster until your opponent's End Phase, and if you do, destroy that card.
INOV-JP060 Red-Eyes Insight
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, except "Red-Eyes B. Chick"; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
INOV-JP061 Igknight Unite
Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknight Unite" per turn.
INOV-JP062 Genesis Tellarknight
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
INOV-JP063 "A" Cell Recomposition Device
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on the targeted monster equal to the sent monster's Level. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
INOV-JP064 Fairy's Blessing
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
INOV-JP065 Pot of Avidity
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Avidity" per turn.
INOV-JP066 Quarantine
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, and return it to its original position.
INOV-JP067 King's Synchro
When an opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)
INOV-JP068 Double Cipher
If your opponent controls a monster that has the highest ATK on the field (even if it's tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that target, and if you do, Special Summon 1 monster with the same name from your Extra Deck.
INOV-JP069 Cipher Bit
Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as Xyz Material, and if you do, the first time that monster would be destroyed by battle or card effect this turn, it is not destroyed.
INOV-JP070 Ikasma Gohatto
Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return all monsters your opponent controls that were Special Summoned from the hand to the hand. If there is no "Flower Cardian" Synchro Monster on the field, send this card to the Graveyard.
INOV-JP071 Crystron Entry
Special Summon 1 "Crystron" Tuner from your hand and 1 "Crystron" Tuner from your Graveyard. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster with a different Level than that monster from your Deck to the Graveyard, and if you do, that monster's Level becomes the same as the sent monster's. You can only use this effect of "Crystron Entry" once per turn.
INOV-JP072 Crystron Impact
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls a face-up monster(s), the DEF of all face-up monsters your opponent controls becomes 0. During either player's turn, when a card or effect is activated that targets a "Crystron" monster(s) you control, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; negate that effect.
INOV-JP073 Burn Out
Banish 1 face-up "Chemical Beast" monster you control; Special Summon 2 "Chemical Beast" monsters with different names from your Deck. When an opponent's monster declares a direct attack, except the turn this was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it is treated as an Effect Monster, and gains its effect(s). You can only activate 1 "Burn Out" per turn.
INOV-JP074 PSY-Frame Accelerator
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it from the field, but return it in your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card(s) you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
INOV-JP075 Graydle Combat
When a Spell/Trap Card, or monster effect, is activated that targets exactly 1 "Graydle" monster you control (and no other cards): Activate 1 of these effects.
● The activated effect becomes "Destroy that monster".
● Negate the activation, and if you do, destroy that card.
INOV-JP076 Qliphort Down
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000), and if you do, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects this turn. (This card is NOT treated as a Trap Card.) If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
INOV-JP077 Nine Branches of the Yang Zing
When a Spell/Trap Card, or monster effect, is activated while you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
INOV-JP078 Dimensional Boundary
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); this turn, neither player can Special Summon monsters of the declared type, also negate the effects of face-up monsters on the field of the declared type while they are on the field. You can only activate 1 "Dimensional Boundary" per turn.
INOV-JP079 Summon Gate
Each player can only Special Summon up to 3 monsters from the Extra Deck per turn.
INOV-JP080 Present Card
Your opponent discards their entire hand, then your opponent draws 5 cards. You can only activate 1 "Present Card" per turn.